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Loadout For Vault Of Glass

Atheon, Time's Conflux
Atheon, Time'south Conflux (Image credit: Bungie)

The Vault of Drinking glass raid was one of the best (and most impactful) activities in the original Destiny since it introduced the customs to the potential of blending MMO-style raid design with get-go-person shooter mechanics. Seven years afterwards, the releases of each new Destiny raid have get net-dominating events, with countless fans either tuning in to watch World's First raid races or participating in raids themselves. To gloat, Bungie has brought the Vault of Glass raid into Destiny 2 for all players, modernizing it with some tweaks to the raid'south mechanics and combat as well as some updates to the Vault of Glass raid weapons, perks, and mods to make them more desirable in modernistic Destiny.

Raids like the Vault of Glass are tough and require stiff combat skills, excellent squad coordination, and a focused listen. Fear not, though, because we're here to assistance aspiring Guardians understand what they'll need to do (and what their ideal loadouts are) to successfully beat out the raid and take downwardly its final dominate: Atheon, Fourth dimension'due south Conflux.

Destiny two Vault of Drinking glass: Loadout recommendations

Source: Bungie The Exotic heavy grenade launcher Chaos. (Image credit: Source: Bungie)

In the Vault of Glass, y'all'll exist fighting enough of ads, some of which are a bit tanky. Therefore, you'll want well-rolled main weapons that come with bully PvE perks like ones that boost your reload speed, damage, and ability regen. You'll likewise need to take downward two bosses, and since the DPS phase windows for them aren't huge, you demand potent special and heavy weapons that can do a lot of harm quickly. Here's a full breakdown of what weapons we recommend you go on in your inventory.

Primary weapons

  • Car rifles and pulse rifles are perfect for the first 4 encounters, likewise as the concluding two encounters.
  • SMGs can exist skilful choices in the 2nd, third, 4th, and sixth encounters as well.
  • Ane or 2 players should consider using a scout rifle in the 2nd, tertiary, fourth, and final encounter due to a handful of long-range enemies.
  • Hand cannons can be used in all encounters effectively simply aren't your best options.

Special weapons

  • Special grenade launchers with Blinding Grenades are extremely helpful for ad clear.
  • Shotguns and fusion rifles are also effective for quickly clearing stronger ads such every bit Minotaurs.
  • Slug shotguns are constructive for DPS in the Templar fight (provided your Well of Radiance Warlock is using Lunafaction Boots for extra range).
  • Sniper rifles are expert against Hobgoblins in the third meet.
  • Divinity is skilful for Atheon if your team wants to brand his crit spot easier to hit.

Heavy weapons

  • Anarchy is the best heavy weapon for this raid. It'south fantastic for advertizement articulate and boss damage.
  • Deathbringer is besides a viable DPS selection for both Templar and Atheon, equally are rocket launchers with proficient boss damage perks.
  • Heavy grenade launchers can work for boss impairment also.
  • In the 3rd encounter, a linear fusion rifle can exist useful against faraway Hobgoblins.
  • Xenophage is fantastic for destroying Oracles in the tertiary, fourth, and final meet.

Armor and weapon mods

  • Utilize Charged with Low-cal builds with Protective Light for excellent damage reduction, ensuring that yous're very difficult to impale.
  • Utilise the ammo finder and reserves mods that represent to your heavy weapon type.
  • Encounters 2 and six have Overload Champions, so Overload mods are important.
  • Make certain you put a boss spec on weapons in boss encounters. Use small-scale or major spec during the other encounters.
  • If playing during Season of the Splicer, utilize the Breach and Articulate mod to make your grenade launcher grenades debuff enemies (including bosses) and brand them take xxx% more than harm from your team.

Best subclasses

Source: Bungie The Thundercrash super is excellent for dominate damage in this raid. (Image credit: Source: Bungie)

In addition to having the right gear, yous're besides going to want to brand certain you and your teammates are using the correct subclass during each encounter. Here's what's optimal:

  • For Titans, acme-tree Spotter is excellent across the board since the Ward of Dawn Super provides the Weapons of Lite buff, blinds enemies that walk into the bubble, and tin can be used to create emergency safe spots if ads are overwhelming the team. Alternatively, Titans can practice huge damage against Templar and Atheon with Thundercrash and the Cuirass of the Fallen Star Exotic breast armor.
  • Warlocks should apply Well of Radiance in all encounters to boost the team's survivability and damage, especially while fighting bosses. If there are multiple Warlocks in the fireteam, they should use Chaos Reach with Geomag Stabilizers for big boss damage. Nova Bomb is also effective, admitting less so than Chaos Reach.
  • Hunters should use Arcstrider or top-tree Nightstalker for ad control in the non-dominate encounters. Golden Gun with Celestial Nighthawk or Star-Eater Scales is an splendid choice for boss harm.

Destiny 2 Vault of Glass Encounter Guide: Opening the Vault

Source: Windows Central The gate to the Vault of Glass in the kickoff come across. (Image credit: Source: Windows Central)

When your fireteam loads into the Vault of Drinking glass, you'll find yourselves in front of the entrance to the Vault. At that place's i issue, though: it's airtight off. Therefore, your team needs to open it while fighting off the Vex that try to stop you.

  • Split your team into three teams of 2. Accept i grouping go to the left side of the expanse, one to the middle, and ane to the correct.
  • Accept each grouping expect effectually until they detect the plate that'due south near their position (encounter the beneath image). Each team volition need to stand on these plates continuously until a spire that opens the Vault of Glass is built.

Source: Windows Central The plates players need to stand on and defend. (Image credit: Source: Windows Central)
  • One time everyone steps on the plates, Vex will start spawning to try and finish yous. At first yous'll only have to bargain with standard Goblins, but eventually, Minotaurs and Cyclopes volition appear likewise.
  • Guardians tin can die in one shot from a Cyclops. Therefore, it's important for the squad to kill these gun platforms equally soon as they spawn.

Once players stand up on the plates for long enough, the door to the Vault of Drinking glass volition open.

Destiny 2 Vault of Glass Run into Guide: Defending the Confluxes

Source: Windows Primal The confluxes players need to defend look similar this. (Image credit: Source: Windows Central)

Once you've entered the Vault and accept traversed its platforms, yous'll somewhen attain the boss arena where you fight the Templar. Withal, it'due south not fourth dimension for that boss battle just yet — you'll need to consummate two other encounters offset. The first involves defending the confluxes, and the 2nd is destroying the Templar'southward Oracles. Let's go over defending the confluxes first.

  • When y'all arrive to the Templar's boss arena, split your fireteam into three teams of two. Accept one squad go to the left side, ane team get to the middle, and one team go to the right.
  • There volition be a conflux (see the to a higher place image) in the centre of the arena that legions of Vex volition try to sacrifice themselves on. Brand certain to destroy all Vex quickly so that this does not happen.
  • Eventually, a Wyvern volition spawn and will brand a beeline for the conflux. Impale information technology as fast every bit you can, as it does heavy damage to Guardians and can be hard to cease if information technology makes information technology to the conflux.
  • Go along an eye out for Vex called Fanatics, which drib a pool of bluish energy when killed. Stepping in this pool gives players the Mark of Negation debuff.
  • Occasionally, the Templar boss in the back of the room will accuse up a burst of energy that kills players marked with Mark of Negation. Therefore, it's of import to avoid stepping in pools created by the Fanatic Vex.
  • If you do get Marked for Negation, stride into the pool of light in the heart of the arena (pictured below) to cleanse yourself.

Source: Windows Central The pool of light that cleanses the Marked for Negation debuff. (Image credit: Source: Windows Central)

This process volition proceed until the original conflux disappears and two more spawn in — 1 on the left and i on the right. These need to be defended similar the first conflux. Withal, the Vex'south spawn points don't alter, so keep your fireteam spread out and so that you can kill ads right when they spawn in. Eventually, the original heart conflux volition spawn back in, making it then that your squad has to defend all iii. Note that one Wyvern will spawn per active conflux.

After you successfully prevent Vex from sacrificing themselves on the confluxes for a few minutes, you will successfully complete this encounter.

Destiny 2 Vault of Glass Encounter Guide: Destroying the Oracles

Source: Windows Cardinal This is what the Oracles await like. (Paradigm credit: Source: Windows Central)

Now that y'all've defended the confluxes, you lot'll need to destroy the Templar'southward Oracles, which are bright blue objects that appear in the loonshit aslope a musical cue (see above).

  • Spread your squad out around the arena, and designate two players to clear ads. The other four players will be watching for and destroying Oracles.
  • In one case the come across starts, "previews" of the Oracles will appear in one of vii locations and play a musical annotation. These previews will prove twice. Employ the map beneath, so yous know where to expect for the Oracles.

Source: u/realcoolioman at r/raidsecrets This map shows where Oracles spawn in. (Image credit: Source: u/realcoolioman at r/raidsecrets)
  • Phone call out any Oracle previews y'all run across with your teammates to figure out what lodge you lot need to destroy them in (I recommend using callouts such as L1, L2, L3, R1, R2, R3, and middle for easy advice).
  • In one case all of the Oracles appear fully, destroy them in order.
  • If your team got the social club wrong, anybody will be Marked for Negation. This also happens if you take too long when destroying them. You tin save yourselves by jumping into the cleansing puddle of light all at the same time before the Templar wipes you.

This continues five times, but each wave of Oracles has one more in it than the previous moving ridge. The first moving ridge of Oracles just has three to keep runway of, but by the end of the encounter, y'all'll demand to destroy seven Oracles in the correct order. Therefore, make sure that your communication is clear and that everyone assigned to the Oracles is in a good position to encounter Oracle previews and and so destroy them when they appear fully.

Throughout the run across, hordes of Vex will be spawning in to try and distract the team (including mortiferous Hobgoblin snipers located on perches in the distance). The two ad clearing players should be killing these Vex as fast equally they can so the Oracle squad can focus on the Oracles. If y'all're able to destroy all 5 of the Oracle waves, you lot'll complete this run into.

Destiny 2 Vault of Glass Dominate Guide: The Templar

Source: Windows Fundamental The Templar boss. (Prototype credit: Source: Windows Key)

Information technology'due south finally time for the first boss of the Vault of Glass: The Templar. This unique Hydra can be difficult for inexperienced raiders to take down, simply once you know what you demand to do, the fight isn't actually that bad at all. Here's how to take the Templar down.

  • In the area where the cleansing pool of light was in previous encounters, players will exist able to spot an object that can exist picked upward. This is called the Relic (run across below), and picking it upward starts the encounter.
  • The Relic holder is capable of killing ads with the Relics melee fustigate attacks (employ it like a sword) and when your super power is fully charged, you tin can utilize your super to shoot a blast at knocks out the Templar'south shield and showtime the DPS phase. You tin can also press the guard button to shield yourself and allies from damage with the Relic.

Source: Windows Central The Relic that starts the Templar fight. (Image credit: Source: Windows Cardinal)
  • When the see starts, 3 Oracles will spawn like they did in the previous encounter. Destroy them in the correct order just similar earlier to avoid the team being marked with Marked for Negation.
  • In one case all the Oracles are destroyed, the Relic holder should take their super. They should utilise it to knock out the Templar's shield and begin DPS.
  • At the first of DPS, one histrion volition be given an Imminent Detain debuff with a short timer. When this timer runs out, a Vex bubble appears effectually this role player, preventing them from doing harm. Anyone in the chimera is stuck, but players outside of information technology tin can free them by shooting the bubble. Notably, being stuck in the bubble for xv seconds results in decease.
  • One time the detained actor is freed, the squad should focus on damaging Templar. Subsequently several seconds, Templar volition teleport to a new spot in the loonshit and regain his shield. Rinse and repeat until Templar is defeated.

Information technology'due south worth noting that Templar'due south teleport tin be interrupted by standing in the circle of light that indicates where he'southward going to teleport. This allows your team to continue doing damage, simply new Oracles volition spawn in *, and* continuous waves of Minotaurs will appear as long every bit you keep delaying the teleportation. Templar will also go along to detain players. Therefore, only extend your DPS phases if your team is prepared to juggle the teleport blocking, Oracles, and detainments at the same time.

If you do everything right, you'll accept down the Templar boss. Now it'south fourth dimension to enter the Gorgon maze and brand your mode to Atheon, Time's Conflux.

Destiny ii Vault of Glass Come across Guide: Gorgon's Labyrinth

Source: Windows Fundamental One of the Gorgons. (Image credit: Source: Windows Central)

To attain Atheon, you'll need to make your style through the Gorgon Labyrinth. Follow the map below to find your way to the maze'due south exit, only spotter out for the Gorgons, which are glowing Vex Harpies that will wipe your fireteam in several seconds if they discover you lot.

Source: @Tauxfox This map shows the path yous demand to take to escape the maze. (Epitome credit: Source: @Tauxfox)

Notably, the Gorgons can be killed if your whole fireteam uses supers and heavy ammo on them. However, the danger of this is that other Gorgons may hear you, and you won't have enough damage to destroy multiple Gorgons in a short corporeality of fourth dimension. Therefore, it's better to avoid them entirely. Here are some tips on getting past them without being detected:

  • Crouch walk as much as possible. This is the quietest and safest way to motility through the maze.
  • Never double jump about Gorgons. The Gorgons will be able to hear your double leap abilities and find yous if they're close, so stick to unmarried jumps.
  • Avert shooting weapons. Don't mess effectually and shoot your friends; Gorgons will almost certainly hear you.
  • Apply Nightstalker Hunter cloaking. Nightstalker Hunters tin cloak themselves and their teammates with smoke bombs, which tin significantly aid your fireteam avoid detection. Save invisibility for when there are lots of Gorgons well-nigh your position.

If you make information technology to the end of the maze without being spotted, you're in the clear. Now it's fourth dimension to go to Atheon's arena.

Destiny two Vault of Glass Encounter Guide: The Gatekeepers

Source: Windows Cardinal A central view of the Gatekeeper/Atheon arena. (Paradigm credit: Source: Windows Central)

Once you make your mode to Atheon's final boss arena, you'll notice one more obstacle between you and the concluding boss of the Vault of Drinking glass: The Gatekeepers. These Hydras forestall you from using the portals you lot'll need for killing Atheon in the terminal boss fight, so information technology's fourth dimension to have them down.

Source: Windows Central One of ii plates and portals in the Gatekeeper/Atheon arena. (Image credit: Source: Windows Central)
  • On the left and right side of the arena, players will be able to spot a Vex plate and portal (see above). Assign one role player to each plate, and have 2 players stay in the heart of the loonshit. Finally, assign a actor to each portal. Have anybody kill the Gatekeeper Hydra in the center of the expanse.
  • This makes it and so that the plate players tin can agree open up the portals by stepping on their plates. Vex will spawn in and try to overwhelm the plate players, so they (along with the middle players) need to defend their plates. The portal players should go inside of the portals. Note that the right portal leads to an arena on Venus, while the left ane leads to ane on Mars. I recommend using Venus and Mars every bit callouts.
  • Once within the portals, players should notice a Vex conflux (see beneath). Similar in the second encounter, these confluxes need to be dedicated from Vex that try to cede themselves.

Source: Windows Central The Vex conflux the portal players need to defend. (Epitome credit: Source: Windows Central)
  • Back in the last boss room, a Relic will spawn in the center of the expanse. 1 of the ii players in the middle should pick it up and wait.
  • Eventually, a Praetorian Minotaur with an invincible shield will spawn in either the Venus or Mars arenas. The portal players need to call out where this Minotaur is so the Relic holder tin go intermission its shield.
  • Using the portal gives players a 45-second debuff that prevents them from using information technology once more while it'south agile. Therefore, one time the shielded Minotaur is expressionless, the Relic holder needs to give the Relic to their teammate and start defending the conflux while their teammate takes the Relic dorsum into the dominate room.
  • The second Relic holder then gives the Relic to the second player in the middle of the boss room and becomes a helper for the plate players. The third Relic holder then listens for the next callout from the portal players and the cycle repeats for a couple of minutes until a conflux spawns in the heart of the boss room (pictured beneath).

Source: Windows Primal The Vex conflux everyone needs to defend in the centre of the surface area. (Image credit: Source: Windows Central)
  • All players should immediately come dorsum to the dominate room and defend the newly-spawned conflux. The shielded Praetorians will continue to spawn, but the person holding the Relic doesn't need to worry about trading it with other players anymore since nobody is using portals for the remainder of the see.
  • Focus on defending the conflux from the Vex as usual. After a minute or two, the meet will cease.

Something important to annotation is that Gatekeeper Hydras will occasionally respawn in the boss loonshit during the run into. These Vex forcibly close the portals while alive, ofttimes interrupting your team's menstruum if you lot don't take care of them apace. Therefore, the players in the dominate arena should use supers and heavy weapons to take them downward fast.

Now that you've overcome the Gatekeepers and have control over the portals, it's time to face Atheon, Time's Conflux.

Destiny 2 Vault of Glass Boss Guide: Atheon, Time's Conflux

Source: Destiny Wiki Atheon, the raid's final boss. (Epitome credit: Source: Destiny Wiki)

After prevailing confronting everything the Vex take thrown at you in the Vault of Drinking glass, only i foe remains — Atheon, Fourth dimension's Conflux. Hither'due south how y'all tin can defeat the Vault of Glass' final boss and claim the Vex Mythoclast Exotic fusion rifle (if you have proficient RNG, that is).

  • At the start of the meet, Atheon volition walk through the massive triangular door in the back of the loonshit and begin to attack you while spawning Harpies. Kill the Harpies, but don't bother shooting Atheon as he'south invincible for now.
  • After a infinitesimal or so, Atheon will teleport iii random players to the Venus or Mars arena from the final see. The players that got teleported should telephone call out which arena Atheon teleported them to and so the remaining three players can open upwardly the portal that leads to where they are by continuing on the corresponding plate. Remember: Venus is correct, while Mars is left.
  • In the boss arena, 3 Oracles (colored red this fourth dimension) will preview in the air almost Atheon. The players holding open up the portal demand to take notation of what order they appear in and telephone call this information out to the teleported players. Similar in the second run across, these previews will bear witness twice. My team's callouts are left, middle, right, back left, dorsum middle, and back correct.
  • The players who got teleported should notice a Relic on the floor in their arena. Have one player option it upwardly and take the whole squad move to the back of the area.
  • The teleported players should notation the presence of a debuff that slowly blinds them. This debuff can be removed by the Relic holder, who can guard to cleanse everyone.

Source: Windows Central The Oracles the teleported Guardians need to destroy in the right society. (Epitome credit: Source: Windows Central)
  • Once the two previews of Atheon's Oracles cease, they will appear in the room where the teleported players are. The players who got teleported should destroy the Oracles in the order called out by the squad in the boss arena. This needs to be washed three times. If the teleported players shoot the incorrect Oracle or don't destroy them fast enough, the squad will wipe.
  • Once all of the Oracles are destroyed, a text notification volition country, "Guardians make their own fate," indicating the outset of the DPS phase. All players should come back to the dominate room through the open portal and go to the minor rock island in the heart of the boss arena.
  • During the DPS phase, a 25-2nd buff called Time'southward Vengeance gives players improved super regeneration. Therefore, you should use boss damage supers similar Chaos Attain and Thundercrash at this time since y'all can often go 2 of them off before the DPS phase ends. Wells of Radiance, Wards of Dawn, and debuffs like Divinity or Breach and Clear grenades should besides be used at this fourth dimension. If y'all're using DPS supers, I recommend tagging Atheon with the Anarchy grenade launcher before doing so to boost your damage even farther. The DPS stage ends when Fourth dimension'south Vengeance runs out.
  • Just like Templar, Atheon will detain a role player during the DPS phase. Players should keep an eye out for the alert debuff and bound away from the team, as in this encounter, the entire squad tin can be detained and killed if debuffed player is close to them when they become detained. A player or two should focus on freeing their detained teammate so they can return to the center for DPS.
  • The Relic holder should baby-sit to protect the team from Atheon's damage, which will also cleanse players who have remaining binding debuffs from the Venus or Mars arenas. Y'all can (and should) also apply the Relic'south super attack on Atheon when information technology's full. It will recharge several times due to the Fourth dimension'south Vengeance buff, and so apply it liberally. Be aware that the Relic's shield will block explosive attacks, though, so brand certain to have it down if your teammates want to utilise rockets or grenade launchers.

Lookout man the video below for an example of what the DPS phase looks similar:

Once the DPS phase ends, everyone should kill any remaining ads and reset, preparing for another encounter bicycle. Rinse and echo until Atheon is dead. Run forward into the triangular glass door to collect your loot. Congratulations — you've completed the Vault of Glass raid!

Whatever questions?

Do you have whatsoever specific questions about the Vault of Glass raid? Let me know, and I'll practice my best to assist guide you with advice.

Destiny ii: Beyond Light is available on Xbox Series X, Xbox Series S, Xbox One consoles, PS4 and PS5, and Windows 10 PCs. It costs $40, only yous can also play it through an Xbox Game Pass subscription. If yous've never tried out Destiny 2, you definitely should, as information technology's easily one of the best Xbox One shooters and also ane of the all-time looter shooters for Xbox.

If you do make up one's mind to cheque the game out, make certain yous review my Destiny 2 beginner's guide on how to get into Destiny in 2021 for helpful tips, tricks, and data that will help you become acclimated with its systems. Also, if you're looking to endeavor out Across Light'south raid, don't miss my Destiny 2 Deep Stone Crypt raid guide on how to crush every boss encounter.

Brendan Lowry is a Windows Central writer and Oakland Academy graduate with a burning passion for video games, of which he'south been an gorging fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

Loadout For Vault Of Glass,

Source: https://www.windowscentral.com/destiny-2-vault-glass-raid-guide

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